Bobby Jain Credit Suisse & An Example Of Banking In Games

By Rob Sutter


On the surface, talking about a company like Bobby Jain Credit Suisse and the subject of gaming are not two subjects which go together well. They seem to be totally opposite to one another, so why is it that there's even a modicum of a chance for them to be connected to one another? Well, I've been playing a number of games over the past couple of days, some of them tremendous surprises to me. Regardless, there are examples of financial management, depending on the particular game played.

"Earthbound" has been one of those games which I have sadly overlooked and, playing it now, I find myself questioning why it took me so long. To put it simply, it's a roleplaying game that has grabbed my attention and never let go. I think one of the reasons why I have been so immersed in this game is because of the location. While the Middle Ages might have been a subject generally rooted in this genre, instead I found myself in a fantastical yet modern day environment.

"Earthbound" has a number of features to talk about and the way that you're able to earn money is actually quite interesting. RPGs have, for so long, given you money based on the enemies you have defeated and you pick it up right then and there. However, this particular title is far different as you find yourself earning funds but they are directed to ATMs instead. With use of your card, you can make withdrawals and deposits, which goes to show that there is some hint of reality in the game.

This game has instilled in me a sense of diligence which is something that I have not learned as a gamer beforehand. After all, I've always been a fan of the titles which are able to give me everything at once without having me wait my turn to do something. However, hard work pays off and this is something which reputable workers like Robert Jain can support. It is also a frame of mind that can be correlated to the mindset of those within Bobby Jain Credit Suisse.

Gameplay aspects are typically going to remain the same but those which are out of the ordinary may prove to be just effective, if not more so. They manage to jump out at you and I feel like that particular experience was given to me after I played "Earthbound" at length. There are many changes made to the RPG formula here that I wish other games would take up. The ability to take out money from ATMs, you can probably imagine, is only the start.




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