I enjoy the kinds of video games which let you take hold of your own environment. You should be able to formulate your own world and "Rollercoaster Tycoon," while not offering that exact scope, still gives you the tools in order to gain control. It is fun to be able to create an amusement park all your own and the fact that you can adorn it with rides and other attractions only sweetens the experience. It's when said experience becomes jumbled that a collection agency may be needed.
It's common that when you play something like "Rollercoaster Tycoon," you have an idea of what will work. For instance, several attractions that will bring paying customers forward would be of excellent help. In addition - and probably the biggest point to make - formulating your own rollercoasters allows a creative sense to come about. It's most definitely a unique experience but I can't help but to think that this system has faults which people can easily exploit when bringing to life such things.
I remember watching my sister play a few games and the rollercoasters that she made were, to say the least, shoddy. I remember making ones with one too many loops to be seen and there was even one that wasn't finished, yet she allowed the patrons to get on it. In theory, it was an interesting concept that she utilized. However, if these kinds of actions - between ride accidents and patrons getting sick, or worse - occurred in the real world, legal action would certain show itself.
Let's imagine that the game would be hated by a group of people within a collection agency that suddenly walks into the park. For the sake of this scenario, let's say that they belong to a reputable company such as Rapid Recovery. Before long, you would see words like 'game over' appear over the screen before returning you to the main menu. Doing work in an effective, speedy manner, I don't think there's a need for a flashier message to be shown.
The ability to form something that can be of great magnitude can be taken by people in myriad ways. While some crave the power and want to be able to create without any restrictions keeping them back, others will be less likely to accept it since it may become overwhelming to have such responsibilities along with an extensive toolbox of sorts. These mistakes can most certainly pile on and I wouldn't be surprise if further action was taken in extreme scenarios.
It's common that when you play something like "Rollercoaster Tycoon," you have an idea of what will work. For instance, several attractions that will bring paying customers forward would be of excellent help. In addition - and probably the biggest point to make - formulating your own rollercoasters allows a creative sense to come about. It's most definitely a unique experience but I can't help but to think that this system has faults which people can easily exploit when bringing to life such things.
I remember watching my sister play a few games and the rollercoasters that she made were, to say the least, shoddy. I remember making ones with one too many loops to be seen and there was even one that wasn't finished, yet she allowed the patrons to get on it. In theory, it was an interesting concept that she utilized. However, if these kinds of actions - between ride accidents and patrons getting sick, or worse - occurred in the real world, legal action would certain show itself.
Let's imagine that the game would be hated by a group of people within a collection agency that suddenly walks into the park. For the sake of this scenario, let's say that they belong to a reputable company such as Rapid Recovery. Before long, you would see words like 'game over' appear over the screen before returning you to the main menu. Doing work in an effective, speedy manner, I don't think there's a need for a flashier message to be shown.
The ability to form something that can be of great magnitude can be taken by people in myriad ways. While some crave the power and want to be able to create without any restrictions keeping them back, others will be less likely to accept it since it may become overwhelming to have such responsibilities along with an extensive toolbox of sorts. These mistakes can most certainly pile on and I wouldn't be surprise if further action was taken in extreme scenarios.
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