How to Avoid Accounts Receivable Services Through Honest Game Development

By Rob Sutter


Simply writing the title of this piece is sad because in today's gaming scene I don't know if there are many honest developers out there anymore. There are a few - which I'll grant my support to, no matter what - but a good number of them seem to be more focused on making money. When this goal has been cemented, it's almost like actually creating an engaging title is secondary, which I don't feel should be. Maybe if there was a clearer moral line not to be crossed, people wouldn't be so quick to turn to accounts receivable services.

If I found myself in the role of developer, I would attempt to make it a point to see that the full experience was placed onto the disk itself. You have to consider that downloadable content is, more often than not these days, stripped away from the actual game. These components seem made to be included but instead are taken out in order to make more of a quick buck. Items like costumes and skins should not be items people have to pay premiums for.

When it comes to aspects that people differentiate one titles from others in the market, creativity should not be taken lightly. First-person shooter titles are some of the most popular that gamers take on but with that level of recognition is a very low level of innovation. The games may be well-polished but there's a difference between that aspect and trying something new in order to deviate from what's typical. This idea does anything but deviate and instead stays firmly set in one place.

I also wouldn't want to charge people more for my service because I know just how passionate gamers can be. They are smarter than people on the outside would give them credit for and they will understand if they're being taken advantage of. If I were the one running a video game company, I can tell you that I would not want to be the person to invoke the attention of agencies like Rapid Recovery. The last thing I would want is a story revolving around my business and how accounts receivable services have impacted me.

What about people who believe that businesses have to be run tightly, even if it means that some items have to be charged more money for? To them, it seems like the idea of reputation isn't one of the more thought about ones. This is detrimental to any organization, though, whether they specialize in the world of video games or not. Customers are generally the same in that they will turn away from your products if you continue to go about poor business practices.




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